First I would like to thank the Expert Mod team for making a fantastic mod
for quake2, and ID software for Quake2.
This has been one of my most
favorite modifications for Quake2. I also thank Expert Mod team for
opening up the game source to us newbies out here who wanted to learn
about game coding. As I am one of them when it comes to gaming. And also
Id software for opening up there knowledge base as well. Thanks Again.
In Most expert
servers, you steal the opponents flag while defending or retrieving
yours from the enemy team by running over to the location where your flag
is based to score a capture as long as your flag still stands at its base.
Then capturing the flag for points until you've reached a capture limit,
with that ultimately ending that map, and doing it again till you
get tired of it.
The general idea I
had in mind for making this was ctf was really allot of fun. But I thought
to myself, why can't I grab my own flag to protect it, or hide it in a
suitable place until my team brought the other flag back to my base. Then
on top of that why would I be able to carry anything while I'm being hurt
by a Rocket Launcher or a Rail directly in my shoulder to which is
connected to the Arm that should be holding the Flag.
Then it dawned on me. Instead of waiting for somebody to tell me how it's
gonna be, I decided I can do this myself.
So, I set out on a
quest of making it possible. To make a player drop that heavy rod Iron
Flag while he's taking a nasty Full spread of Shotgun Pellets in the
chest, Go figure.
General
info.:.Flag States.:.game
information.:.client settings.:.Server settings.:.FAQ section
.:.demo
This mod still works
with normal Expert Client software. I have tested this, but notably the
client should have this installed in place of the older version of the
package. The new mode is a bit different then most expert servers though.
It modifies a few of the gameplay elements in such a way to allow every
player to grab any flag. It also enables changes to some serverside
features as well as some new clientside commands, allowing for different
things to happen when the server Operator changes different
settings.
There are also
several modifications I have made like the removal of the rapidfire cheat
while spectating. Pretty bad to let a spectator kill someone while a
fierce battle is going on, not knowing where the shot was from when
you know no one was behind you.
Ok now that thats
out of the way.
General
info.:.Flag States.:.game information.:.client
settings.:.Server settings.:.FAQ section
.:.demo
I would like to introduce the tactics and ideas behind playing this
mod. The gameplay gets
very fast and furious on the maps we tested this on, and is actually
kinda funny at times because a player can have a flag one minute and not
realize that hes dropped it. Or have the Flag all the way back to base
and get hit and instead of picking up the flag it returns to the other
teams base, where the other team picks up a quick capture..Thus leaving
you in a state of ...What the..Who the .. How the.. Well I think you
know what I mean.
The general
concept is still to capture the other teams flag.. But what happens
differently in this modification is when a player gets hit with enough
damage from a weapon and is carrying a flag, he will drop the flag and
can't touch it for 2 seconds. Next, A player can grab any flag he
wants. But what you need to really know is when you can and can't grab a
flag. That is outlined below. Plus theres a nifty little screenshot of
it in action below on this page as well. The effects of the "damage
dropping of the flag" work based on different lethality settings.
For anyone who doesn't know what this means, the lethality setting
on a gameserver tells the server how much to multiply the damage a
player takes based on the weapon that was fired.
For example. If a player was hit
with a rocket he would take so much damage multiplied by the lethality
setting. So say the rocket does 50 damage points and the server is set
to a lethality setting of 1.2.. that would be a damage hit of 50 +(50 *
1.2).. Ok.
This also makes,
forces teams to work together.
You can hold any
flag you want, but not both at the same time. If you have your team flag
and try to grab the other flag, you will automatically drop the flag you
are carrying (because a player can't hold both flags). Your team however
can have both flags. Example.. Player Bob and Player John are on Team
Blue, Bob has blue Flag, and John has Red Flag (see Figure 1 below)
The flag capturing
works in several modes and is based on the Flag states (see below).
There are still 2
flags , the typical Red and Blue Flags are used(typical CTF
settings).
The new display mode shows who's got what
color flag now instead of what team your flag carrier is on. Players need to get used to
this more.(see Figure 1 below)
(I would also bind a key to score command
for quick access to who's on your team.)
Tactics are simple.
Hide
or carry your own flag until a player on your team returns with the
other teams flag.Then drop or damage yourself enough to drop your teams
flag, then walk over it to return it.
General
info.:.Flag States.:.game information.:.client
settings.:.Server settings.:.FAQ section
.:.demo
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