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ctfcycle.cfg
exctf.cfg
exctfd.cfg
eachlev.cfg
Copy and paste this to a file in your expert folder in quake2/ctf. Name it "exctf.cfg"
// Server Information hostname "yourserver EXPERT CTF 4.0.4" //SERVERINFO set .admin "changeme" s set forwardMessage "Server's Full" // Server Settings set password "" //set to "" or none to allow clients to connect set maxclients "12" //maximum clients allowed set capturelimit "7" //flag capture limit set timelimit "40" //per map timelimit //set maxrate "10000" //maxrate setting //to have this load once per server start add this to your "ctfcycle.cfg" file //this loads mischteam audio lines for the server "sv props" //set mishteamaudio "1" //use this if you installed mischta team audio on the server set pullspeed 420 //grapples pulling speed set sjtoggle "1" //limited strafe jumping set maxsjspeed -10 //strafe jumping will be limited to grapples pull speed -10 or 410 rcon_password "CHANGEME" //CHANGE THE TEXT IN " " MARKS logfile 2 //fixes sz_getspace overflow error dunno why so dont ask //----------------------------------------------------------------- // Game Options --- FLAGS deathmatch 1 set dmflags 340 //348 IN NO FALLING DAMAGE set expflags 222191 //typical expert settings //set expflags 746479 //turns on team distribution graphic sidebar set utilflags 2 //gibstats logging etc. //------------------------------------------------------------------ set arenaflags 0 set flagtrack 0 set ctf 1 //rtf need to be set to zero to enable normal expert ctf set rtf 0 //rtf needs ctf to be 1 to work // option 0 = off or regular ctf || 1 = damage flag dropping and flagdrop // set damagedrop 0 //ctf needs to be set to 1 to enable damagedrop //----------------------------------------------------------------- set numteams 2 //i dont suggest messing with this //-------------------------------- download options ------------------ set allow_download 1 //allow server downloads set allow_download_players 1 //specifics set allow_download_models 1 set allow_download_sounds 1 set allow_download_maps 1 //-------------------------------------------------------------------- set timescale 1 //server timescale set lethality 1.2 //server lethality multiplier set lethmode 0 //1 = single shot rails(higher damage) // and no-hook damage //-----------------------WARP map voting-------------------------------- //this is for the client map voting comment out electpercentage to disable set electpercentage 66 //percentage of players that want a map change set votetime 60 //vote time out for warp command //------------------- WEAPFLAGS ------------------------------------- // current available options are // 0 original expert ctf weapons - disables alternate weapons // 1 alternate blaster options - triple shot in pairs - lower damage //32 alternate grenades - CHANGES PHYSICS OF GRENADE //64 alternate grenade launcher -CHANGES PHYSICS. BOUNCES, EXPLODING TIME //1024 alternate bfg - replaces hyperblaster - no lasers from bfg shot //weapflags 1+32+64+1024 set weapflags 96 //1+32+64+1024 = 1121 //----------------------- BFG ALTERNATE VALUES ---------------------- set bfgdmgradius "350" set bfgspeed "1500" set bfgdamage "80" set maxcells "200" set cellregen "30" //--------------------------Report To Master Servers--------------- set public 1 //setmaster q2master.planetquake.com //-------------------server alias commands-------------------------- alias s "status" alias i "serverinfo" //this will kill the server and quit q2 alias shutdownq2 "autorestart 0;killserver;quit" //this will shutdown the game dll and not q2 alias shutdown "autorestart 0;killserver" //this will just kill the server dll, not shutdown q2 alias killserver "shutdown" //-------------------- strafe jump alias combo commands ------------- // air movement control set sv_airaccelerate 200 //this sets strafe jumping on // call it by ---------rcon sj0 OR rcon sj1 OR rcon sj2 alias sj0 "sjtoggle 0;maxsjspeed 0" //this allows strafe jump but limited to grapples pull speed of (420 - 30 = 390) alias sj1 "sjtoggle 1;maxsjspeed -30" //this one forces a player to jump higher the faster they go //good numbers are from 370 to 400 - i wouldn't set it much higher.. alias sj2 "sjtoggle 2;maxsjspeed 380" // --------------- CYCLE OPTION -------------------------------- // this tells the server to look into ctf/ctf folder to load // motd.txt,ctfcycle.cfg,teams.txt set cycle "ctf" // --------------- MAPCYCLE OPTION -------------------------------- // mapcyclecfg - to have this load only once per server start // add mapcyclecfg "" to the mapcycle file set mapcyclecfg "ctfcycle.cfg" //------------------- SERVER AUTORESTART ------------------------- // this works in combo with (autorestart 1) // the server will restart the server with the restartcfg config //default is "" change this to your cfg file to reload on crashes/shutdowns set restartcfg "exctf.cfg" //should be the same name as this file //***** enable or disable auto restart of server on crash.. //***** ie gamemap xxxxx will cause the server to shutdown //***** this is set to 0 here on purpose if you want to disable //***** autorestart change it in DRIVE:\Q2\CTF\CTF\ctfcycle.cfg set autorestart "0" //LEAVE THIS AT 0 ... FIXES MAP COMMAND LOOPING BUG.. //---------------------iNITIALIZE SERVER----------------------- //note a player must connect before the time on the first map expires //a solution maybe to add the "exec ctf/ctfcycle.cfg" into ctf/eachlev.cfg //this isnt a mod bug.. expert server doesnt actually run until a player //connects the first time map testmap