NEWEXPERT 1.01 RELEASE INFORMATION
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SERVER
CREATION
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The UI interface has
built in support for setup of a server with and without Unlagged support thru
the UI.
The UI Server has Punkbuster integration
for client and server.
SIMPLE UI SERVER SETUP FUNCTIONALITY
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The easiest way to setup
a server is to use the UI and setup everything there.
1. Start at the Multiplayer Menu, then click create. this will load the
Skirmish menu, which also enables Punkbuster menu on the Server Tab, not doing
this this way will not load the Punkbuster server menu items.
2. From there, re-configure all your settings using the UI interface, then go
to the SERVER Tab and select the SAVE BUTTON, this will create a UI
configuration which is also exec-able using a batch file to start the server.
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NOTE
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I do not recommend editing the file after its been created by
hand. If you want to edit it, use the UI and reload the configuration using the
load button on the server Menu .
Also recommend when
creating a config file from the UI, attach the letters "UI " in the name so you
know the config was created with the UI menu.
Some typical config files for server creation have been placed in the
newexpert\ configs folder A typical map loop for Dm or CTF have been placed in
newexpert\ maps folders
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BATCH FILE EXAMPLES
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1. Create a file in notepad or a text editor
2. Add the appropriate lines from the command lines given below,
adding the appropriate config file you wish to load the server with.
3. save the file in your newexpert folder as
.bat
4. Your done, all you have to do now is double click and the
servers rolling away.
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Dll server ----- CTF server dedicted for netplay using a custom
UI config and dlls running the server command line at a dos prompt or in a
*.bat file:
Start Path:\quake3 +set fs_game NewExpert +set dedicated 2 +set
g_gametype 4 +set vm_game 0 +set vm_cgame 0 +set _vm_ui 0 +exec
configsavedfrom_ui.cfg .
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DLL client ----- Loading a client with dll's:
Start Path:\quake3 +set fs_game NewExpert +set vm_game 0 +set
vm_cgame 0 +set _vm_ui 0
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VM Server --- CTF server dedicated for netplay using a custom UI
config and vm files running the server:
Start Path:\quake3 +set fs_game NewExpert +set dedicated 2 +set
g_gametype 4 +set vm_game 2 +set vm_cgame 2 +set _vm_ui 2 +exec
configsavedfrom_ui.cfg.
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VM Client ---- load vm files:
Start Path:\quake3 +set fs_game NewExpert +set vm_game 2 +set
vm_cgame 2 +set vm_ui 2
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GAME TYPES
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NewExpert supports 5 GAMETYPES:
0 - Single player works, but no bots will get loaded, since the
bot portion of the mod has been totally removed.
1- Tournament
2 - Free For All Deathmatch --- Killing spree free for all
3 - Team Deathmatch -- Teams Battle thats all..
4 - Capture the Flag -- Typical Capture the Flag Server Game type.
5 - Return the Flag -- players may hold both flags and return one or both flags
to score
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GAME MODE
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set g_gamemode (0-1)
0 Default
1 Battle -- Supports faster weapons switching and other configuration changes
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GRAPPLE CONFIGURATION
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set g_grappleGlobal 1
Enabling (1) this allows either an offhand or an onhand grapple to be used in
game.
Disabling (0) this keeps any grapples from spawning in game..
period.
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set g_grappleOnHand 0
g_grappleGlobal MUST BE ON FOR THIS TO BE USED.
IF 0 AN OFFHAND GRAPPLE IS USED
IF 1 AN ONHAND WEAPON GRAPPLE IS USED
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set g_grapplePullSpeed 750
Sets how fast a player is pulled using a grapple
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set g_grappleHookSpeed 2025
Sets how fast a grapple is thrown through the air.
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set g_skyHook 1
When enabled, allows the grapple the cling to the sky for player
pulling
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DMFLAGS
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Value Description Note
8 Nofall damage
16 Fixed FOV fov will be set at 90
32 NO_FOOTSTEPS No footsteps sounded
64 No Plats lifts and plats inhibited on most maps
128 No doors doors get inhibited from spawning in maps
256 No Id Powerups Id powerups are not allowed to spawn in a map
512 No ID holdables medkit etc. Inhibited from loading in maps
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Usage:
8+32+64+128+256+512 = 1016
usage: set dmflags 1016
Be aware that some maps won't like doors inhibited due to the
way they were compiled. What will occur is where the doors were there will be
the hall of mirrors effect. But some other maps work with this quite well.
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FREE GEAR
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g_freegear (0 1)
This cvar gives all spawnable weapons to a player.
Enables Free Weapons to be Given to Players, assuming the g_free "weapon cvars
are enabled.
If the Free "weapon" cvar listed below is 0, the weapon will not
spawn in the map
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g_free "Weapon"
DONT CONFUSE THIS WITH FREEGEAR. These cvars have nothing to do
with freegear.
These cvars control whether maps will inhibit the spawning of the weapon or
not. These cvars dont control whether the weapon is given to a player. cvars
included are:
g_freeShotgun
g_freePlasmaGun
g_freeGrenadeLauncher
g_freeRocketLauncher
g_freeLightningGun
g_freeRailgun
g_freeBFG
g_freeHandgrenade
g_freeMachinegun
(0 - 1 values) 1 means they will spawn in the map.
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BATTLE WEAPONS
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set g_battleWeapons 1
Controls speeds of weapons refiring
If enabled weapons reload faster
If Disabled default slower weapons switching is used
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WEAPON ENHANCEMENTS
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PLASMA BOUNCE
set g_bouncePlasma 0 or 1
Projectiles from plasma gun bounce off of walls.
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NO BOUNCE HAND GRENADES
set g_nobounceHG 0 OR 1
If set to 1 hand grenades will not bounce, they will blow up after a time
limit.
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set g_superShotgun 0 or 1
Makes the Shotgun in to a Super shotgun, Shooting 2 rounds instead of 1.
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set g_tripleRail 0 or 1
Changes Railgun fire from shooting one Rail shot to 3 simultaneous rails.
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set g_altbounceweaps 0 or 1
Certain weapons projectiles will take on "smart" Bounce Radius damage and also
bounce off of walls.
Affected weapons are Grenades, grenade launcher, rockets, plasma
and bfg
plasma is dependent on g bounceplasma.
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set g_knockbackweaps 0 or 1
With this enabled, weapons firing will cause player knockback, sort of like a
weapons kick.
All weapons are affected, at different amounts of kickback.
With a speed up Rune the movement will be directly proportional
to the speed of your shots making you kick back alot faster.
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set g_WeaponsStay 0 or 1
Weapans don't dissappear after being picked up in a map
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SCORING
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set g_countPVS 1
Point of View scoring for CTF based on Flag carrier location and
yourself
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set g_damageScoring 1
Scoring for doing damage
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PLAYER SPAWNING
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set g_battleSpawning 0 or 1
This controls overall how spawning occurs, if enabled the below
cvars options can be set.
If Disabled , default spawning is used instead.
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set g_spawnUseEnemy 1
allows use of enemies spawns for Team games CTF RTF
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set g_spawnNoEnemyBase 0 or 1
Dont use enemies Base spawns
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set g_spawnNearAction 0 or 1
Spawn players near the closest activity in game
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REGENERATION
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set g_damageRegen 0 or 1
Regenerate Health/Armor immediately after damage has been done.
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set g_healthRestore 0 or 1
If enabled, health restored at an interval.
If enabled, health is automatically hidden in a map.
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set g_ammoRestore 0 or 1
Ammo Restored at an interval. If enabled, ammo is
automatically hidden in a map.
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set g_armorRestore 0 or 1
Armor restores at an interval. If enabled, armor items are
hidden in a map.
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MOVEMENT
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set g_airMove 10
Controls how much movement a player can have while in the air
using strafe and other commands.
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set g_strafeJump 0 or 1
Enables disables the allowing of speeding up strafe
jumping. While disabled , player movement is controlled a bit more by the
server.
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set g_speed 320
Sets Maximum Ground speed for all players while running.
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set g_grafting 0 or 1
Grafting allows players to "wiggle" there way over corners or
edges while grappling.
Default is on.
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set g_airSpeed 320
Maximum airspeed while not grappling. This gets smoothed down
from pullspeed from the grapple. The result is air friction
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COMMON PROBLEMS
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1. UIE dumps out .. chances are you have too many pak files
being referenced. Weed out what you don't use/need and try again. For paks that
are mod specific that are getting dumped in baseq3 folder, move them to the mod
folder you want them used in. See the UIE website for more common issues
relating to the UIE located at http://www.planetquake.com/uie
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2. Maxcvars problem -- Delete expskirmish.dat file, delete
q3config.cfg, then start quake3. Use mod menu and load the Newexpert mod from
there. That will read a new q3config to the Newexpert folder.
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